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>> No.4306382 [View]
File: 97 KB, 1172x960, 8-7par.png [View same] [iqdb] [saucenao] [google]
4306382

>>4306347

>> No.3846129 [View]
File: 97 KB, 1172x960, 8-7par.png [View same] [iqdb] [saucenao] [google]
3846129

Neither of those are correct. The SNES outputs pixel aspect ratio of 8:7 on a NTSC TV, which is not the same as the 8:7 display aspect ratio that you have shown in the OP image that has a 1:1 pixel aspect ratio. The overscan is cropped on most TVs so it fills the 4:3 frame.

http://wiki.nesdev.com/w/index.php/Overscan

This article is mainly about the NES, but much of what's stated here applies to the SNES PPU as well. The given pixel clock results in exactly 8:7 PAR on a NTSC display.

>> No.3527804 [View]
File: 97 KB, 1172x960, 8-7 PAR.png [View same] [iqdb] [saucenao] [google]
3527804

We've been over this already. 8:7 and 4:3 Display Aspect Ratios are both wrong for SNES. NTSC NES and SNES outputs with an 8:7 Pixel Aspect Ratio (1.14:1) on a 4:3 CRT due to how overscan works.

http://wiki.nesdev.com/w/index.php/Overscan
https://pineight.com/mw/index.php?title=Dot_clock_rates

>> No.3368762 [View]
File: 97 KB, 1172x960, 8-7 PAR.png [View same] [iqdb] [saucenao] [google]
3368762

Neither of those are correct. The SNES outputs pixel aspect ratio of 8:7 on a NTSC TV, which is not the same as the 8:7 display aspect ratio that you have shown in the OP image that has a 1:1 pixel aspect ratio. The overscan is cropped on most TVs so it fills the 4:3 frame.

http://wiki.nesdev.com/w/index.php/Overscan

This article is mainly about the NES, but much of what's stated here applies to the SNES PPU as well. The given pixel clock results in exactly 8:7 PAR on a NTSC display.

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