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>> No.5670450 [View]
File: 181 KB, 2048x1152, roomlist.png [View same] [iqdb] [saucenao] [google]
5670450

Whew, got as much in as I could. For those of you who edited your levels afterward, I was going to do a final pass of recompiling all the rooms, and probably won't add the new version in until then.
>>5667774
I still need a room number for this one
>>5666954
This one is missing attributes
>>5666523
>>5666426
This map doesn't line up with 34, so it'll have to be changed slightly. Also would appreciate it in proper format.
>>5667749
The tool was made by a different anon. Still my fault, I should've been more specific on the actual format.
>>5668578
There's still work to be done with reworking the movement. Also, depending on available space and how lazy I am, there may be a need to write different compression for the rooms.
>>5668624
The collision map is stored as part of the tile. Each tile is 10 bytes: 8 for the sprite, 1 for the color, 1 for tile-specific info. The tiles actually take up relatively little space (256 tiles is 2.56 kb), the 256 tile limit is actually to reduce the size of each room.

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