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/vr/ - Retro Games

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>> No.4390026 [View]
File: 283 KB, 1280x974, 689c94250e7e6a401277452ef00c97c1.jpg [View same] [iqdb] [saucenao] [google]
4390026

>>4390000
look at those numbers
(pic unrelated)

speaking of variables I just came up with an ingenious idea to pass variables to a spawned object (at least before it becomes visible) by storing them as part of its inherent variables such as ScaleX, ScaleY, Roll... and these need not be integers either since they're float to start with. At least with spawnitemEX you can pass these along and then take advantage of them in the worst way.

For example change the size of the sprite before spawning the other thing, that gets passed along, then you can reference the object's scale in a random function to deliver a certain number of loops/jump state chance, or dictate the size of the dispersion of particles, etc.

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