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>> No.3339000 [View]
File: 148 KB, 903x600, doomcastle.jpg [View same] [iqdb] [saucenao] [google]
3339000

>>3338962
Builder's visual mode, haven't arsed myself to tune it off.

>>3338986
Basically, vanillla/Boom-ports try to be faitful/as faithful to original as possible. ZDoom adds a whole lot, like scripting, jumping/crouching, and lot more features etc. In vanilla/some Boom the actors are infinitely tall, too, which can drastically alter the map's design.

And as result, ZDoom maps won't work in Boom/vanilla-ports, while they work in ZDoom.

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