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>> No.4248838 [View]
File: 1.88 MB, 852x480, gdx widescreen vs normal.webm [View same] [iqdb] [saucenao] [google]
4248838

>>4248814
they look the same when you use the 4:3 narrowed resolution at the top of your pic (which isn't the correct representation of the art style. it's like stretching a 16:9 movie to 4:3 resolution). it's been explained with these two posts >>4248561 >>4248565. Look at Caleb's hand sprite in those two webms, the top one is fatter at 640x400 than at a 4:3 resolution. Switching from widescreen or not in GDX doesn't change the hand sprite, it remains the incorrect skinny version. It does change everything else, but even that shit is too fat at the 1080p widescreen resolution and not correctly proportioned.

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