[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4556667 [View]
File: 174 KB, 1920x1080, gzdoom 2018-01-31 02-31-47-93.png [View same] [iqdb] [saucenao] [google]
4556667

>>4556654
In BD's campaign there's definitely a lot of encounters and jumps that are obscenely difficult to make in realism mode. But I still love it, and I don't mind the slow movement speed. It's just the unreasonable level of damage you take combined with hitscan enemies. Even a generic zombie gunner can do upwards of 40 or 50 damage with a single shot, but at least they're inaccurate. I've had countless levels lost simply because a shotgunner was ready to fire from around a corner or across a map as a door opens, and this is only if a few pellets hit. I've been at ~200/200 just to eat a meatshot from a shotgunner and get dropped to like 20 health or even killed.

I mean look at this shit. Granted, I was taking fire for 2 or 3 seconds before I died, and there was a door opening sound about 1 second before that that I should've reacted to, but still, it's totally nuts. I know obviously BD and realism mode wasn't balanced around any of the original wads, but all it needs is one or two numbers changed and it'd be fine.

Navigation
View posts[+24][+48][+96]