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>> No.4068012 [View]
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4068012

>>4067970
Ok, I beat Foggy Bogbottom so I can properly make a comparison between the maps. I would say that the main difference between Foggy and Sepulcher is that Foggy's progression often depends on the player reaching a level above ground and that Foggy's areas are not distinct enough. Falling/jumping down is a pain in the ass because it just sends you back to where you started, and the openness of the bottom area makes it disorienting to find yourself back to where you came from. Once you get inside the church it's difficult to get lost, but I didn't dare to jump off a window to explore because finding your way back is a pain. I didn't get lost, but I also didn't bother exploring because skirting around the water is just a pain.

In Sepulcher, the main route is always the lowest level. You can get lost exploring the higher levels, but you can just jump down and look for arrows to tell you where you need to go to move on. You start in an open area, then you move underground which eventually leads to a small open area containing an arena, that arena is flanked by two buildings. One of the buildings contains the "crypt" and the other is the "gold key door". The "crypt" is optional and loops back underground and upon looping back, opens a teleporter shortcut to the "gold key door". The "gold key door" is the entrance to the self-contained final area where the progression is also downwards.

I've beaten Foggy and Sepulcher only once each, with my playthrough of Foggy being just moments ago but I can't describe the progression in Foggy. All I can say is that you start in a swamp then eventually wind up in a church. Everything before the church is a blur to me. You mention a rooftops area and caves, and while I recall such segments, they're so brief and occur multiple times that they're not distinct enough to be differentiated against the other pre-church areas in the map. The areas in Sepulcher are more distinct and the progression is easier to follow.

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