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>> No.8486008 [View]
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8486008

>>8485980
>i played on medium
Well there's your problem. There's a pretty big challenge gap going from just Normal to Major Damage, and then another step up for Total Carnage.
>no,that not a defense
How is it not? Reload timing is part of the game balance. You can continue to shoot grenades while reloading your rifle's magazine; you can cycle your pistols so one is half-full while you reload the other; you can shoot the double shotguns endlessly (though it'll eat up shells quickly). Failure to be conscious of your remaining ammo is failure to play the game properly. Because enemies tend to get stunned more easily in Marathon than in Doom, having that risk of reload gap balances things.
>it was almost all of the game for me,even of what i played of the second one.
Explain how picrel is any more a maze than most Doom levels.
>most of the time it has some arbitrary thing i needed to do that requires you read the first terminal to the letter
Usually it's an obvious arbitrary thing that any player would have done, like "get to the end of the level", or "pick up the fusion pistol", or "explore the whole map".

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