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/vr/ - Retro Games

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>> No.2781468 [View]
File: 405 KB, 440x464, Mario.png [View same] [iqdb] [saucenao] [google]
2781468

>>2781010
You were right about SNES9x and ZSNES being all you need, but you probably should have stopped talking at that point.

Use Snes9x for everything. Use ZSNES for Super Mario World romhacks and for whatever else won't work right in Snes9x. Otherwise, use Snes9x for everything.

>> No.2531928 [View]
File: 405 KB, 440x464, Mario.png [View same] [iqdb] [saucenao] [google]
2531928

I recently did a no-powerups run in SMW and SMB3, playing every level at least once and not using warps to skip sections of levels.

Both games were fully beatable without powerups with only very few exceptions. SMW went from piss-easy to easy, while SMB3 went from easy to challenging. The koopa kids are trickier in SMB3 while they took little effort in SMW. I kept fucking up against Ludwig in SMB3, while I killed him on the first try in SMW.

There is a "secret" exit in Forest of Illusion that is required to progress, but you must be Super Mario in order to spin-jump on top of a block and break it to access a pipe. I think there were only two or three moments like this in the whole game. Additionally, you have levels like in special world that will require the use of p-balloons.

In Super Mario Bros 3, there is a level that, aside from using something like a p-wing, requires you to collect starman in order to survive running across a floor of munchers. One of the fortresses requires you to be Super Mario in order to break blocks and access a p-switch.

Super Mario Bros 3 is chock-full of tricky enemies and obstacles that you'd normally be able to tank because power-ups are so plentiful, and Mario reverts to his super form instead of his small form in the localized version. A no-powerups run is significantly less forgiving than playing the localized game, since you can safely take zero hits instead of two.

Looking back, Super Mario World seemed to be much more tame than Super Mario Bros 3. I can't imagine how stupidly easy it would be if it had SMB3's damage system on top of having Yoshi. Nevermind that the cape is so broken that you could effortlessly fly over at least half of the game.


Oh, also Super Mario Bros 3 has quite a few auto-scrolling stages. Yes, quite a few. A minimum of one in every world, but usually far more. This challenge made me come to despise them. Though I did like the one auto-scrolling stage near the end that wasn't slow as fuck.

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