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>> No.4410569 [View]
File: 1.10 MB, 320x240, everyone_was_harmed.gif [View same] [iqdb] [saucenao] [google]
4410569

>>4409398
>>4409404

Try this one, its been done before but its rare.
While running around casually there's a small chance (to make it sporadic) that the resurrector will spawn a fast Skull that will go around seeking to resurrect monsters

(also give it a chance to do it at the end of a standard attack too, so a failed immolation isnt without penalty after all).

Its got a limited lifespan but it moves kinda quick (as fast as the resurrector). It doesn't have any attack to speak of, and as soon as resurrects a monster it dies (the soul of this ghostly skull goes into the monster and possesses it, regenerating it).

The point of this is to allow the resurrector to reach out beyond whatever playpen or playform they've got to work with so that they can provide a more dynamic challenge. Maybe they were only supposed to be a Pedestal Archvile restricted to flaming you, but this allows them to reach beyond that capacity and still provide some challenge.

> by having it do this occasionally just while its running around, it allows it to be a resurrection Spawner thus making it a pain in the ass to leave laying around as well. If its in a monster teleporter room then you will have these Ghost Skulls start filtering into the map
> and performing some minor resurrection in the map bi-proxy for the archvile in advance of its release.

You SHOULD be penalized for leaving a monster alone to do its devilish work.

This is also an option for monsters that dont normally regenerate things such as Cyberdemons or Spider Masterminds (or rather dont get regenerated themselves). Could make it on condition of pain or such... you wont get too many of these things coming up like you would with an archvile but it adds an extra element to the situation.

(since by the end of the battle, you may have a mancubus, baron, a couple revenants come back to life to provide flanking for the cyber)

>> No.4363325 [View]
File: 1.10 MB, 320x240, everyone_was_harmed.gif [View same] [iqdb] [saucenao] [google]
4363325

>>4362931
Im doing this.

Im going to make a KDIZD which is compatible with smooth doom...
> removed some extra frames from the IZD chaingunner so he doesn't even need a definition file
> removed the weapons definition file, you lose the grenade launcher and rifle but I dont think people will care about this
> monsters will infight now but they have broad species alignments so there will be quite a few who wont fight back and forth

Still working on it though, no telling if it works yet.

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