[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8292680 [View]
File: 25 KB, 320x200, ninja.png [View same] [iqdb] [saucenao] [google]
8292680

Might & Magic III is when the series really took off

>> No.8197195 [View]
File: 25 KB, 320x200, Isles of Terra.png [View same] [iqdb] [saucenao] [google]
8197195

>>8197187

>> No.3417639 [View]
File: 25 KB, 320x200, 284164-might-and-magic-iii-isles-of-terra-dos-screenshot-this-sonic.png [View same] [iqdb] [saucenao] [google]
3417639

>>3417620
>>3417626

>> No.3393397 [View]
File: 25 KB, 320x200, mm3-dos3.png [View same] [iqdb] [saucenao] [google]
3393397

>>3393336
>>3393353
I think both the cartoon fairy tale look of HoMM1–2 and the serious 3D look of HoMM3 were great and memorable.

Some people don't know that from Might and Magic III to V the series had heavily deformed cartoon art direction, with some very cheesy/joke characters. Bright, colorful palette and hand-drawn graphics suited the early '90s games well, when screen resolutions were low and the color palettes were still limited.

However, times changed, different things became popular, and hand-drawn sprites started to fade away. Moreover, previous restrictions simply didn't exist anymore; it was possible to produce good-looking 3D renders and realistically drawn characters. Pre-rendered 3D quickly became a staple in strategy and RPG games, and it was logical for HoMM series to go with the times.

Navigation
View posts[+24][+48][+96]