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/vr/ - Retro Games

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>> No.6057197 [View]
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6057197

>>6057195

>> No.5616196 [View]
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5616196

>>5615102
>1) A CVAR to turn it on/off
Yeah, that struck me after I uploaded lol.
>Or better yet a bind that switches between off/no background/with background mode (like OG GZDoom automap)
Neat idea; dunno how to do this. Will look into it for a future update once it's stable.

>Maybe a switch CVAR that makes minimap to turn itself off when actual Overlay/Automap is used?
That's an excellent idea!

>2) Minimap appears to pull colors from full automap colors, and not Overlay map colors.
Oh my god, there's an entire extra full set of map colors? I might or might not do this, because it's kind of a pain and also would decrease performance a bit. Will give it a look though.

>3) The maximum range at which Minimap lines are rendered appears to be insufficient. It would be great if you could set it with a CVAR, or bind it to change along with ATMP_MapScale CVAR
This is already on the todo list!

>4) Maybe allow to change the size of map arrow, or its style to the original (smaller and thinner) map arrow?
I'll scale it along with map zoom (clamped to sensible levels though).

>>5615941
Shit. Well of course the way I initialize the cvar struct variables in the handler doesn't work on save games.

Will work on this later tonight. Thank you so much for the feedback!

>> No.5588359 [View]
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5588359

>>5587321
i'd kill for this

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