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>> No.6708783 [View]
File: 363 KB, 551x638, CockLife.png [View same] [iqdb] [saucenao] [google]
6708783

>>6705083
To the halfzoomers: let me tell you about every flaw of the game.
>Enemies
The enemies are very overspecialized and weak. 80% of the bestiary consists of little 30 HP critters. The rest of bestiary is flawed too, both grunts are sponges and unfun to fight. Unlike Doom, which has monsters for every niche and size.
>Bosses
The bosses are prop setpieces not able to be customized in fanmade maps, which proves how close Half-Life is to Halo and not just namewise. Tentacles are a stupid switchhunt, whereas Blood has interesting bosses with creative attacks and actual place in the little story.
>Weapons
A lot of farts and whistles used only in 2% of the game. They tried to turn every gimmick into weapon and, let's be honest, it failed. They should have done it like in Quake, which had only 4 weapons in essence, but all of them had clear-cut uses and didn't bite off more than necessary.
>Items
It's surely a downgrade from shooters like Strife and Hexen. There are absolutely NO powerups, which reduces a dimension from the combat. Not even an inventory! Here, have one kind of healthpack, one kind of armorpack and you're good to go! You can clearly see the developers were lazy and tried to pass off shit as a game.
>Levels
Unfun levels with no gimmicks or details, they ignored Duke Nukem 3D's example of good level design. They are not replayable and once you play them, you'll never play them again. Kinda like Call of Duty, don't you think? Not to mention the progression is basically just "corridor>arena>corridor>arena", FUCKING RAW! Level design is certainly horrible and no amount of """""programming details""""" will save it.
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