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/vr/ - Retro Games

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>> No.9615525 [View]
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9615525

there's a better version for N64 that got patched to english a year or two ago now.

>> No.9592869 [View]
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>>9589783
it kickstarted the Wii though.

>> No.9104245 [View]
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9104245

>It wasn't until Demons' Souls that Diablo 1 received a proper successor.

>> No.8963967 [View]
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>>8963469
ok
but
is there an option to scanline the background and NOT the character model ?
i think i might enjoy that..

>> No.8947764 [View]
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>>8947332
i mean if you want the game to just be who is building a buncha' shit simultaneously, then vote Starcraft

>> No.8945510 [View]
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>>8945410
the issue in Half-Life was always getting to the surface, all three games present the dilemma of getting stuck WAY THE FUCK DOWN THERE and shit malfunctioning

>> No.8930625 [View]
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>>8930031
i got a gaming laptop instead of getting an Xbox One or PS4, because i did NOT like what i was hearing, and many years down the road i feel validated in the decision honestly.

>> No.8858598 [View]
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>>8850632
imagine DoomOS, where your PC boots into the latest version of Doom where you can just kill monsters throughout your desktop or launch into applications

>> No.8854000 [View]
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>>8852816
you do know Blizzard remastered this and it's free right?

>> No.8739268 [View]
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>>8738669
i liked New 'n Tasty, it was fun to play, even if things didn't look musky and rust

>> No.8732659 [View]
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>>8732064
Oh come on anon! You know, I kino, You kino, He she me kino, kino, kinoing, We'll have thee kino, kinorama, kinology, The study of kino? It's first grade anon!

>> No.8702956 [View]
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>>8700824
>I'm not dual booting.
well then

>> No.8686430 [View]
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>>8674076
you'll get a lot of flagrant shit post replies, but the truth is one might not feel like playing games all the time, and there's a tremendous satisfaction in mounting up all your potential options to play, perhaps it's more enjoyable than actually choosing any one of them to play, in which case there's all kinds of other things to do besides play vidya

>> No.8680971 [View]
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>>8680738>>8680530
>It's the abstract quality.
there's still this experience of the worldspaces existing in a juxtaposition,

like for example when you look at the background of a 2D game it's commonplace to see a portrait of stuff that might be out in the distance, but it's a flat plane mock up of what could be out there - that quality exists in early 3D games still, where you fill in the gaps with your imagination, you can envision all kinds of stuff out there in the distance still

the OP level in particular, you're suspended above a void or in some other realm inside the model house, it's a pretty unnerving location

>> No.8614127 [View]
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>>8613532
i always took it to mean Ganon shows up whenever between the time you open the door and the time Link wakes in the sacred realm and this was like a message left for him, he had 7 years to waltz in and do whatever he wanted.

and i get the same vibe from the beginning of Half-Life 2 with the G-Man saying to wake up and smell the ashes (left in the wake of the right man being in the wrong place)

>> No.8611852 [View]
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>>8611693
what always made me wonder was his boots clearly look like a gadget, but they don't explicitly do anything in the game

>> No.8590090 [View]
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>>8582807
>There's nothing wrong with the original N64 release.

>> No.8480408 [View]
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>>8480242
>Both games have very similar design philosophies

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