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/vr/ - Retro Games

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>> No.2136042 [View]
File: 9 KB, 320x200, 7521-deathtrack-dos-screenshot-starting-grid-in-houstons.gif [View same] [iqdb] [saucenao] [google]
2136042

>>2131296
Skyroads
Deathtrack
TIE fighter
Red Baron
Various FX chip games
Virtua Fighter 1
Star wars Arcade
Hyperblade
Stunts

>> No.2049282 [View]
File: 9 KB, 320x200, 7521-deathtrack-dos-screenshot-starting-grid-in-houstons.gif [View same] [iqdb] [saucenao] [google]
2049282

Holy shit, I forgot Hyperblade, I can't believe it.

Yup, I remember Hyperblade was sometimes said to look crude, with it's straightforward polygonal graphics despite being a win95 game. So then there was the 3dfx/matrox mystiqe/a few other cards version, which changed the graphics to have ... more pulygons, still with flat shading. The accelerated version used direct3d 2.0 or 3.0, so it may be a bit troublesome to get working.

And as for those various arcade games that have been mentioned, they seem to come in multiples for specific machines:
http://www.system16.com/hardware.php?id=572

>> No.738836 [View]
File: 9 KB, 320x200, 7521-deathtrack-dos-screenshot-starting-grid-in-houstons.gif [View same] [iqdb] [saucenao] [google]
738836

Deathtrack.

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