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/vr/ - Retro Games

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>> No.6677628 [View]
File: 3.07 MB, 720x480, a3a5e1ff689b3e12f80a556c41e5bae21c2dd390697f4c47974cd91e3ee7d4c6.gif [View same] [iqdb] [saucenao] [google]
6677628

>>6676620
I was watching a guy who has a company that does concept art for all the big players in the industry. His talk was good but he only hires people who have a realistic style and anyone who joins doing something different will have to conform. Combine that shit with the "cinematic" focus and you basically have a soulless dead industry. Imagine coming in to work for the studio that made Crash Bandicoot and Spyro, you want to make a cartoony fun game, and the guy forces you to change your style for a realistic cod clone. Even the colorful games seem to all be aping the same style from eachother these days. You have some indies with cool stuff though. P

ic related was made by an old artist for some retro games who eventually made an indie title called Slain. I'm kinda bummed he made it a generic indie metroidvania side scroller, because the models themselves look like they have serious potential.

Here's the talk btw if you wanna be reassured why /vr/ will be eternally the best way to play games: https://www.youtube.com/watch?v=CYbYvImd7Bw

>>6677198
Valve was able to create TF2 which bleeds soul, but they did limit themselves heavily when making the game (before hats). Originally it was a generic military shooter, then they employed a ton of restrictions on themselves in favor of the gameplay, such has having the background and the characters be different saturation so the character would jump out, among other things. Their entire art style is aped from a famous painter and the game is set in the same time that painter was active in, but this helped the OST which is pretty unique for a game https://www.youtube.com/watch?v=kbdtBLD8Lbg

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