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>> No.2816260 [View]
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2816260

Alright people, take a look at this :
http://forum.zdoom.org/viewtopic.php?f=19&t=49971
I dunno whether it is a conversion of Doom 64 EX maps to GZDoomm or Doom 64: Absolution, but it works.

I remember that Absolution bypassed room-over room by altering map design, while Doom64EX implemented it same way original Doom 64 did (by changing floor/ceiling height and textures dynamicaly depending on where player was looking).

If anybody can tell me the instances Doom 64 had room-over room (I remember 2 instances but dont remember which maps they were on), so I could warp in and confirm it.

Anyway, what do you think of it?

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