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>> No.9433845 [View]
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9433845

Not to get off topic, but in attempting to make my own game I've come to the conclusion most "Earthbound" likes aren't really pulling inspiration from Earthbound, but rather from Mother 3. The more fantastical world, the greater focus on zany characters and dialogue, ever the art direction. On a scale Mother 1, 2, and 3 go from being more personal and pulpy(M1), to eccentric and zany(M3). Personally I prefer the world/experience of M1. One day I'll make some autistic ass youtube video or blog post delineating this phenomena because I'm sure other people see these games the same way and having a point of reference to articulate it would be, if not helpful, at least neat to see all plotted out.

>>9433535
Man As much as I love the gen 2 games, gen 1 really hit it out of the park with its dex. Such a tight roster of intriguing creatures and animals. Even as a set my eyes have fun just jumping around and seeing all the designs. The limited pallet also went a ways to creating a cohesive whole. The mons work as an individual design, as a evo line, and as a full dex. On 3 layers it just works.

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