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>> No.5717902 [View]
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5717902

>>5717873
I may have underestimated the amount of work that might take yes
I figured the only thing I would have to do is connect the end portals of each level to the start map so you go back there every time you finish a level, as I understand the game checks for the start map itself and then strips your weapons accordingly.

However one of the experienced Quake mappers approached me with a progs file that forces shotgun start at the start of each level, so we could do use that while packaging all the levels into a single episode.

We may have to put that to vote once all maps are submitted.

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