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/vr/ - Retro Games

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>> No.6566653 [View]
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
6566653

>> No.4980456 [View]
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
4980456

>> No.3852519 [View]
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
3852519

>>3852467
You're comparing a Playstation game that had to load all of a character's sprites from CD into a small amount of RAM prior to the fight to an arcade game that could load sprites from ROM on the fly during the fight. That's the same reason most PS1 ports of Capcom fighters had to have their animation cut down.

>> No.3495816 [View]
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
3495816

>> No.3433243 [View]
File: 139 KB, 113x112, hutzil-stance.gif [View same] [iqdb] [saucenao] [google]
3433243

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