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/vr/ - Retro Games

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>> No.5102474 [DELETED]  [View]
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5102474

>>5101827
>>5101827
>Keeper magic
oh, just like in real life then. lol
>MGS2
all of your complaints are silly. the game teaches you everything you need to know and even if you get stumped, you can still call the codec for info. in MGS2 it teaches you about the tiles, about methods of dispatching guards, avoiding search parties.
>If you get caught by one guard, everyone immediately swarms your position
completely untrue. the alert only sounds off if a guard calls it in which takes like 5 seconds, ofc if he shoots at you that attracts attention and even then it's not an alarm.

look, mgs2 is not simple control-wise, and there's a lot of stuff at play. i suggest playing VR missions till you git gud. of course playing on anything other than a PS2 or PS3 is unacceptable as pressure sensitivity is a big part of the gameplay

as far as MGS1 or any other one, yes there's unpredictable moments, that makes it fun, but there's never something that you don't get tons of help on unless you're DSP-tier retarded.
https://www.youtube.com/watch?v=WZfxcLMN8r0 (this is you rn)

Even the room you mentioned is doable if you just pause for a second and use your brain and see what tools you have and what the game taught you

Yes, obtaining line of sight is tricky, yes there are very few safe spots in each room (as opposed to Thief where 90% of the map is a safe spot), but that's what makes it stimulating and what makes actually mastering the controls and gameplay systems feel amazing.

tl;dr yeah sorry the controls arent easy and the game isnt for brainlets, but even so its still quite lenient and non-linear. git gud

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