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/vr/ - Retro Games

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>> No.10960934 [View]
File: 121 KB, 384x272, FlimbosQuestSlideshow.gif [View same] [iqdb] [saucenao] [google]
10960934

>>10958843
Not a problem if the game had competent programmers, pic related.
It also had an option to play music only, sfx only, or both.

>>10960754
>it would play the music but play a sound FX on one channel therefore wrecking the music
This was true on all consoles prior CD Audio, playing sound effects meant that some music channels were silent since the sfx played in that channel. Best example is Megadrive games, where you had only one voice channel, which was used for drum beats or character voices. Streets of Rage 2 for example will have the drums silent when a voice or a punch plays (the sound test even had a separate option for voices and sound effects).
Some games like Dragon Ball Z specifically had music using FM only, so voices would never interfere with the music. Drum samples were only used in the title screen music and the endings, where this was not a problem.
Late games like Mortal Kombat 3 used a driver to mix multiple sound channels in software to play back on the single voice channel.

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