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/vr/ - Retro Games

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>> No.8657398 [View]
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8657398

>>8657389

>> No.8526004 [View]
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8526004

Do you ever think about lesser-known devs who made a few games you liked, then dissolved away as the years went by? The underdogs and mid-pack runners whose best efforts resulted in cult classics and "pretty good" games that could very well be ranked with the best, but never did, and simply disappeared at some point in time without ceremony?

>> No.7891748 [View]
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7891748

What is the overall best/worst way to design a bossfight?
>Shoot it until it dies
>Shoot a specific part of it until it dies
>Dodge its attack, and only then will it be vulnerable to be shot until it dies
>Do a specific process to weaken it, then shoot it until it dies, rinse and repeat
>Convince it to kill itself without fighting instead

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