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/vr/ - Retro Games

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>> No.7447157 [View]
File: 76 KB, 1920x1080, 403775-the-ultimate-doom-xbox-360-screenshot-xbox-live-menu.jpg [View same] [iqdb] [saucenao] [google]
7447157

Anyone ever successfully mod the Xbox 360 Live Arcade version of Doom 1 & 2?

>> No.3102352 [View]
File: 55 KB, 1920x1080, doom360.jpg [View same] [iqdb] [saucenao] [google]
3102352

Got bored and tried out the Xbox 360 port of Doom. All the pain noises that the enemies make are in random pitch, it's so godamn annoying. Why did they do this?

And, what's the point of changing the red cross on the medpacks to a pill?

>> No.2438763 [View]
File: 55 KB, 1920x1080, doom-x360.jpg [View same] [iqdb] [saucenao] [google]
2438763

Doom
Textures not aligned in all places. Bosses easily nerfed once you understand game mechanics. People in the 90s who made WADs with mazes like you'd see in a puzzle book or a re-creation of their school or house or some boring thing. Plasma Gun audio is too loud.

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