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>> No.3477614 [View]
File: 40 KB, 500x375, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google]
3477614

>>3477583
>did they really?

Yes. They have really low health, but a powerful attack(instant-hit hitscan), and three variations to choose from(not counting the mastermind here), each with their distinctive tactics, which makes them flexible, challenging, but also fair to fight.

The Strife equivalent of Doom's lower tier enemies(zombies and imps) is the Acolyte. Basically a guard with as much health as a chaingunner that fires in bursts, and he's also way more accurate. These fuckers are the most abundant enemy in the game. And to make matters worst, later in the game you also fight robots with shotgun-like attacks that have a lot of health, and ceiling turrets that fire near constantly and are very small. It doesn't help either that the weapons in strife are generally very weak, and ammo is not as plentiful as it is in Doom.

>> No.3039838 [View]
File: 40 KB, 500x375, I AM DEATH INCARNATE.jpg [View same] [iqdb] [saucenao] [google]
3039838

Sorry if this is a dumb question, but is there a way to resize a texture that is already in an iwad(say, Doom 2) without having to place it again in the wad? I want to resize a stock Doom 2 texture without placing it again inside the pwad, because that would bloat the size(trying something out for the 64k contest). Is it possible to do that with the TEXTURE lump, or should I just throw the towel here?

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