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/vr/ - Retro Games

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>> No.8657769 [View]
File: 17 KB, 400x400, 1639417391753.jpg [View same] [iqdb] [saucenao] [google]
8657769

bait

>> No.8657373 [View]
File: 17 KB, 400x400, 1639417391753.jpg [View same] [iqdb] [saucenao] [google]
8657373

>>8657323

anything that is just 2 areas with a bridge or gap between them is absolute dogshit

>> No.7419775 [View]
File: 17 KB, 400x400, lättänä.jpg [View same] [iqdb] [saucenao] [google]
7419775

>>7419760
yea

>> No.5128746 [View]
File: 16 KB, 400x400, 15296657471934.jpg [View same] [iqdb] [saucenao] [google]
5128746

>>5128740

>> No.5116205 [View]
File: 16 KB, 400x400, 15296657471934.jpg [View same] [iqdb] [saucenao] [google]
5116205

I enjoy half-life despite it popularizing connected levels with a focus on scripted sequence which I see has a downgrade from how FPSes originally handled level design with its focus on intricate, distinct levels.

>> No.4171045 [View]
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4171045

>>4170889
>mfw we went from playing NES games in 1991 to this, only five years later

Video games now have zero excitement after such enormous leaps in so little time.

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