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>> No.9288893 [View]
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9288893

>>9286118
>>9286189
Updated to v0.5
Replaced the .ogg music track for the error map, because it causes weird problems with DSDA.
Space Cadet Pinball will have to do for now, even though the track is actually too sick for the error map.

>>9287404
>There's an important error in the Umapinfo concerning map 36, "Recycling Complex". The boss action for arachnotrons on line 218 uses action 30 but it should be action 158. Without this the map is unbeatable.
My mistake. Fixed with v0.5

>Also, this might be a strange request but would you consider moving this map to the end of episode 1 so it occupies E1L7? Since it's a dead simple clone I'm worried that people won't understand the theme or mechanics if it's not the 7th level in the wad.
I'm reluctant to do this for a couple of different reasons.
For one because the level is actually very hard for being that early (in my opinion anyway), for another because that would place the map as the final map in E1, after Lucifer's Hammer, which is supposed to be the finale for that episode. I personally feel that making the level less hard to make it fit way earlier would make it less fun as well, I like how harsh it is.

For much less important reasons it would also make a Dead Simple style map a bit more obvious, which isn't bad in itself, but I think it's a neat surprise that it happens late in another episode.

>>9288424
>>9288417
I wish they would let Doom 2 do ExMx map naming, but apparently it's a huge bitch to implement or something, or that's what I was told when I asked about it before.
It seemed like a good idea at the time, but it's an unconventional workaround admittedly, how many people actually like the idea of this versus just finding it confusing shit?

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