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>> No.1341403 [View]
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1341403

>>1341369
>what's the best way to have a weapon play a sound so it's not overwritten by the next shot?
>but I feel it'd be silly to make multiple channel commands for ONE sound

But that's exactly what it's for.

>> No.1255517 [View]
File: 160 KB, 550x550, 1327996561714.jpg [View same] [iqdb] [saucenao] [google]
1255517

I never play Multiplayer but if I join your game as a spectator do I fill a player slot?

If that's the case I wont join. Dont want to spoil a players go.

>> No.1023015 [View]
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1023015

>composite video
>sharp picture

Let's not fool ourselves here

>> No.975283 [View]
File: 160 KB, 550x550, 1366921764225.jpg [View same] [iqdb] [saucenao] [google]
975283

>one day, samsara will reach the same levels of ridicule that brutal doom has

People hate the popular things.

>> No.552272 [View]
File: 160 KB, 550x550, 1366921764225.jpg [View same] [iqdb] [saucenao] [google]
552272

>>552171

I don't want to say that's Jon St. John. I really don't.
...But if not, it's a SPOT FUCKING ON impression.

>> No.540658 [View]
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540658

>>540643
But it's incorrect and not funny

>> No.509863 [View]
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509863

>>509836
>mfw

>> No.498638 [View]
File: 160 KB, 550x550, 1327996561714.jpg [View same] [iqdb] [saucenao] [google]
498638

>>498618
Where does vanilla do it? (so i can copy the action)

Waterfalls are animated textures.

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