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>> No.5658412 [View]
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5658412

>5658229
Thanks for the feedback!

Pursuant to the subject you brought up, people should know about hammer overflow in 1.31. When the colony completes a project, any of that turn's production that overflows gets doubled-up as trade goods. The hammers are added to both the production stockpile AND generate BCs. (When producing trade goods normally, you are obviously not adding hammers to the production count at the same time.)

To exploit this, people were known to produce empty frigates (20h) and refit them (5h). Takes a lot of extra micro, don't bother with this unless there is a serious problem.

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