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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.8552881 [View]
File: 1.58 MB, 480x384, SoR1 java phone remake.gif [View same] [iqdb] [saucenao] [google]
8552881

>>8549197
>>8548678
>>8546069

>> No.8238707 [View]
File: 1.58 MB, 480x384, SoR1 java phone remake.gif [View same] [iqdb] [saucenao] [google]
8238707

>>8234274
forgot one, chief

>> No.7266575 [View]
File: 1.58 MB, 480x384, SoR1 java phone remake.gif [View same] [iqdb] [saucenao] [google]
7266575

>>7266153
Personally, for me it did some things different that I didn't like. Small shit, really:

- in SoR2, each Round's music starts as the ROUND X START text appears on screen, as a lead-in and sounds great. Gets you pumped. In SoR3, the music doesn't start until after the level loads, so you get 1-2 seconds of complete silence. Fuck THAT.

- the new character palettes are... not great. Skate's the only one who comes out looking halfway decent. But that one's more on the NA localizers.

- sounds effects lack the CRUNCH that SoR2 had for landed punches/kicks... it was like going from SFIITurbo to Super SFII. Weak shit.

It's a shame, because the controls are actually better in SoR3. Jumps can be maneuvered in mid-air instead of committing to one direction only, there's running and rolls to avoid getting boxed in, and characters now have specific actions with certain weapons making them more versatile. Not to mention, with a 6-button controller you can pop those new special moves that require SF-esque controller inputs at any time.

And yet, SoF2 is still my go-to when I feel like cracking some digital skulls. Maybe it *is* the music.

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