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/vr/ - Retro Games

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>> No.1166639 [View]
File: 94 KB, 450x495, 1376298218260.jpg [View same] [iqdb] [saucenao] [google]
1166639

>>1166629

>You can't see the point of having a constraint on failure?

Forcing you to start the game from the very beginning if you fail too much is far too punishing. Pointlessly so, it's always there as an excuse to extend the playtime rather than do anything interesting, a mere holdover from the days of arcades where there had to be a constraint like that on failure for business reasons. Having a massive time gap between "point of failure" and the time where I can try again is frustrating, I don't see how anyone could think otherwise.

>>1166635

The way the game was intended to played is probably not with time-wasting nonsense that was probably put in to combat rentals or just to prevent people from blowing through the games and then trading them in or whatever happened at the time. These days, this is irrelevant, there is no longer a point to it.

>> No.873481 [View]
File: 94 KB, 450x495, 1371475023809.jpg [View same] [iqdb] [saucenao] [google]
873481

>>873439
you mad bro?

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