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/vr/ - Retro Games

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>> No.10682327 [View]
File: 315 KB, 300x200, 1587873877623.gif [View same] [iqdb] [saucenao] [google]
10682327

>>10682318
yup i just figured it out.

>> No.5199369 [View]
File: 315 KB, 300x200, 1542597096127.gif [View same] [iqdb] [saucenao] [google]
5199369

>>5199364
>all those
badlands was such fucking trash on TF2
>bring over a CTF map
>change it to CP

>> No.5038692 [View]
File: 315 KB, 300x200, GUD SHIT.gif [View same] [iqdb] [saucenao] [google]
5038692

>>5038654
Yeah man. Robots are all about that "efficient movement" and so their movement would be slightly more jerky and "snap to position and angle only when necessary"

gud shit kegan

>> No.5014512 [View]
File: 315 KB, 300x200, GUD SHIT.gif [View same] [iqdb] [saucenao] [google]
5014512

>>5014119
Looks gud.
Lighting should be a touch darker- the sky is rather gloomy, is it not? Central lighting prehaps a bit moreso- stained/'textured' glass tends to refract the light not-so-well.

Your map tho, m8, maybe i'm not following you.

>> No.4855139 [View]
File: 315 KB, 300x200, GUD SHIT.gif [View same] [iqdb] [saucenao] [google]
4855139

>>4854993
>people still posting my retarded carpet demon
wew

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