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/vr/ - Retro Games

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>> No.10043563 [View]
File: 3.93 MB, 640x360, 1681092773938900.webm [View same] [iqdb] [saucenao] [google]
10043563

>>10043517
>I can't do anything but tell you to give it a shot anon
I’ve already played through VR on Nightmare and can confirm it’s a blast and nicely balanced the whole way through. I’m all about options, and there’s plenty of other modifiers in VR as well.

>> No.9900374 [View]
File: 3.93 MB, 640x360, 1681092773938900 2.webm [View same] [iqdb] [saucenao] [google]
9900374

>>9900361
Many of its quirks can be attributed to it starting development as some weird RPG that Romero wanted to make, then they settled on turning it into an FPS. As expected, user levels and adjustments would help realize its potential.

>> No.9808849 [View]
File: 3.93 MB, 640x360, vr woosh.webm [View same] [iqdb] [saucenao] [google]
9808849

>>9808821
Lots of these newer maps have been decently balanced on various difficulties, so it's been hard to gauge legit difficulty concerns separate from "hardest mode only" enthusiasts the likes that Casali called out ages ago.
One fun thing I've noticed are the hub-based levels being more ammo-friendly. They kind of have to be: They have to account for a naked shotgun-start, and even then sometimes less than that.

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