[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3331804 [View]
File: 606 KB, 800x600, DF_turretpoint_2.webm [View same] [iqdb] [saucenao] [google]
3331804

guy with the turret here again

I managed to make all the activation and pointer shenanigans work. Currently it fires by being give a missile spawning inventory item through the ACS script when the player holds his fire key, but that might not be the best way. It needs to be able to use FastProjectile movement code so I don't think pure acs projectile spawning will work.

Also the turret's angle and pitch aren't clamped yet.

Navigation
View posts[+24][+48][+96]