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>> No.3891457 [View]
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3891457

>>3891354
>>3891351

Purist mode has always confused me.
It was Mark's way of trying to address one of the biggest criticisms of the project, for one aiming to be "doom-plus" or an upgrade to vanilla Doom, it plays remarkably unlike vanilla Doom in all aspects. It plays more like a Doom-themed skin for an unrelated game. Hey, that's what Doom 4 was. I guess they were right, Brutal Doom is what id software would make now!
And for a project, that's perfectly fine, we've had lots of wonderful projects that play absolutely unlike Doom.

But for Mark to address the criticism and try and introduce this class that plays like traditional Doom, not actually make it play like traditional Doom, and then continue to make it deviate more from traditional Doom...
What even is purist class anymore? Why is it there?

Brutal Doom has become a bloated mess of nonsense features, with no aim or goal. It's spinning its wheels, continuing on as Mark's flagship project because he can't do anything else but there's nothing else to really do with it.

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