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>> No.4301290 [View]
File: 2.65 MB, 1280x720, zdoom 2017-10-03 09-30-05-497.webm [View same] [iqdb] [saucenao] [google]
4301290

>>4301226
I've altered the level a bit for testing and here's what I found:

In GZDoom Voodoo doll moves much faster than in ZDoom and activates all the lines pretty fast, which causes floor/ceiling height to be different at the time of activation.

Part of the problem is the way the sequence was set up (here's a video example of ZDoom) - they move down all at once, then some of them move up.
I assume it was done to cut down the required dummy sectors, but everything wouldve been fine if the author used separate sectors or done the sequence differently.

Still, GZDoom shows a different behaviour by moving the voodoo doll ~3 times faster than ZDoom does.

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