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>> No.3746661 [View]
File: 33 KB, 800x600, trap plan.png [View same] [iqdb] [saucenao] [google]
3746661

Give the revised first room a go. Should be better; and the demons should try and come outside at you.

Alpha 0.6.1

Keep in mind that the stealth monsters will not be removed entirely.

The Yellow Skull does not yet serve a purpose; that will come later. It's functionality will be used probably for the Cyber-Abomination tunnel teeth.

Don't progress past the first Semen Demon room yet; the Chaingunner Semen Revenant room is not set up yet; that will require a bit of fiddling and will probably be the next major milestone.

Once the initial bits of map fiddlery are done; these posts for InDev-Alpha versions will be a lot less frequent; I'm trying to adress any possible issues with the maps in terms of geometry first; Then comes the further detailing; and then the texture fixing.

The yellow skull room is what I'm curious about so far; in terms of matching textures.

https://www.dropbox.com/s/9exuudys7niokfl/MAP01.wad?dl=0

This is the Yellow Key trap. The idea is that the player grabs the Yellow Key; When this happens, two hidden chaingunners will be revealed and shoot the player in the back, hopefully taking them by surprise. When being shot, it is assumed the player will backpedal; right into a revenant trigger. When the player looks for cover or protection to the left or right; the walls hiding the pinkies will open; thus boxing the player in; and thus encouraging the player to watch his back later on down the road.

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