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/vr/ - Retro Games

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>> No.6517743 [View]
File: 2.70 MB, 800x644, bandicam 2020-06-13 23-23-30-167.webm [View same] [iqdb] [saucenao] [google]
6517743

>>6517718
GDX
The palette for Polymost became much better, very close to original, but obviously with True Color interpolation and no color banding.
Classic rendering provides same colors as original, banding and all that.

Both versions have same rendering bugs (mostly portal-related) as original. That's intended. In fact tomb stone jump >>6517669 demonstrates one of those, but was not caught by recording due to frame rate of the game being too high. - the top flat of the cemetery shifts briefly when you jump into its sector as bottom half of the scene gets portalled, but then snaps back when your whole body goes into the upper sector - happens for 1 frame, does same shit in original DOS version if your framerate is high enough to catch it - heres a handy vid, i slowed down the footage obviously

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