[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2069146 [View]
File: 2.87 MB, 2680x4832, innahood2.jpg [View same] [iqdb] [saucenao] [google]
2069146

>>2068672
Yeah, I was kinda wondering about that too.
Haven't heard a squeak about for several weeks now.

>> No.1960389 [View]
File: 2.87 MB, 2680x4832, innahood2.jpg [View same] [iqdb] [saucenao] [google]
1960389

>>1960175
>I can contribute with a map.
That would be nice actually.
What about a cyberpunk slum?

Like old derelict brick buildings, boarded up windows, a bar or shop here and there with a neon sign, a train-track overpass over the area, cloudy overcast sky, the nicer neighborhoods and business districts visible as the skyline in the distance.

Dark, dank alleys, full of trash, trashcans, a building or two burned out in electrical fires, a construction site that got started, but then never was, leaving only the metallic, skeletal remains of what would have been a house.
One edge of the map could be a drainage canal, where there's some low-income housing on the other side. One street could end with a dead-end. Lawns with dead grass, withered trees, garbage bags just left around.
Also some shanty-town like buildings here and there, illegal hovels built out of scrap and garbage. Also look at some Projects, you know the kind, these would be the only really tall buildings in the area, tall apartment buildings full of poor and/or criminal people.
The paved road is worn, dirty, cracked, potholes, sidewalk as worn, the odd spots of grass growing from out the cracks.

A derelict factory or two.

Enemies could be street punks and street gangs, junkies, thugs.

Imagine a really scummy and down low neighborhood, not in total ruins, but just awful, like some of the hoods in Detroit in the Robocop movies. Or current day Detroit. Or Detroit 20 years into the future.

Now, don't focus so much on scattering decorative things everywhere (well, use those, but be sparing), that shit can take a backseat to architecture and texture usage. Here's a chart of inspirational images, I went to Google and grabbed as many pictures as I could fit under the 3mb limit, of absolutely terrible shitholes and places, Detroit, New York, a bit of LA, select parts of China.

Navigation
View posts[+24][+48][+96]