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>> No.9186749 [View]
File: 189 KB, 800x600, Screenshot_Doom_20160101_213854.png [View same] [iqdb] [saucenao] [google]
9186749

>>9185968
Shut Up And Bleed sort of does that. Gameplay balance feels somewhat lopsided, but it works and it's moody as fucking fuck.
The GzDoom version has no music, but you could plain open the .pk3 and delete the empty music files, then load up something like the PSX or N64 Doom soundtracks. Optionally put on the soundtracks for a spooky/dark game like Silent Hill or King's Field in the background, I find that fits well.

SUAB doesn't quite look like this old screenshot, the final release did not have this HUD, and I had tinkered and played around a lot with the code (just to tinker, really) so the ammo values here aren't accurate. It has a nice and muted palette and some spooky fucking monsters though, with some pretty fun weapons.
Mapset is Hellbound, which in a lot of ways worked, but then kind of hits a wall because there's some slaughter in the last third, and SUAB just doesn't work well for that.

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