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/vr/ - Retro Games

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>> No.8463637 [View]
File: 24 KB, 320x200, 775676-ultima-underworld-the-stygian-abyss-dos-screenshot-ahh-civilization[1].png [View same] [iqdb] [saucenao] [google]
8463637

>>8463417
>Ultima Underground

It's Ultima Underworld you fag, but you're correct. If I remember correctly the story goes that Carmack saw the pre-release version running at some tradeshow and thought he could make a faster '3d' renderer, and immediately got working on the engine that would later power Wolfenstein 3D.

Ultima Underworld was completely batshit insane for its time, the game featured
> 3D environments with multiple levels and slopes
> NPCs with schedules
> a full conversation and bartering system
> crafting (including oddball shit like combining a lit torch and corn to make popcorn)
> storage bags inside of storage bags (this doesn't sound impressive but at the time it certainly was)
> dynamic music
> dynamic lighting
> textured floors and ceilings
> the ability to jump and fly
> cutscenes
> character stats
> an automap you can write notes on
> and a magic system
and it did all this while releasing two months before Wolfenstein 3D did.

Compared to Ultima Underworld Wolfenstein 3D is incredibly simplistic, but in John Carmack's defense it did run significantly faster on the average person's hardware at the time, as well as complete shitboxes. I have personally played Wolfenstein 3D on a 12MHz 286 with 2MB of RAM and while it ran choppy as shit it was still playable.

>> No.7255224 [View]
File: 24 KB, 320x200, 775676-ultima-underworld-the-stygian-abyss-dos-screenshot-ahh-civilization.png [View same] [iqdb] [saucenao] [google]
7255224

>>7255197
One of 1.5 games that used mode7 decently?

And yea when SNES already was it was the decline of amiga. 16 bit consoles came to market when the era of multimedia 16 bit computers was at end and PC becomes dominant beast with VGA graphics and third party sound expansions.

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