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>> No.4356753 [View]
File: 135 KB, 457x292, whats hangin.png [View same] [iqdb] [saucenao] [google]
4356753

>>4356740
Well fugk then do it the right way...

Make it fire every 1/20th of a second and make each target hit by it wait to see if it gets hit with a second one before determining how it dies. That way it can tabulate up to 18 damage even though each nail is only doing 9.
> its actually firing at a rate of 1200rpm
> its getting a special bonus over the standard nailgun by being able to effectively cause up to 18 at a time, allowing it to gib enemies on quad


>>4356742
>love that description for the sound effect
wish the sfx had a HQ version, its just so cool (and cute at the same time somehow)

That AD plasma gun is just plain OP and I dont like the effects for it much (projectiles should be white+overbright, with the blue sparkles giving it the suggestive color). I do find the gun model to be awesome though, reminiscent of the Terminator 1 future scene autoblaster.

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