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>> No.7136563 [View]
File: 28 KB, 625x518, Chaos mode.png [View same] [iqdb] [saucenao] [google]
7136563

Only a small amount of people will appreciate this, but the head honcho of Arcane Dimensions deleted his twitter for some reason, and so the detailed explanation of the latest AD's Chaos mode was lost. Luckily I have pic related.

Basically, aside from simply hitting the chaos pillar(s) in the AD hub world, you can go to the console and customize your chaos mode using scratch3. The image is pretty self-explanatory like fixed hp vs variable hp, but here are some further details:
>Family
Ogres in id1 based maps will be replaced by any of AD's variant ogres like mace ogres, hammer ogres, flak ogres, armored chainsaw ogres, etc. Soldiers will be replaced with nade soldiers, you get the idea. All AD armored ogres have Z-targeting i.e. they can aim up or down at you. Default ogres do not have this.
>bbox
Not limited by families, but to be honest I cannot tell by what degree.
>Markie mode
Shamblers can replace soldiers, and other total chaos.

Notes:
-You can play chaos mode with any id1 based map, even the ones made back in '97, and then all the way to 2020. Maps with their own custom progs/content will not work, however. Theoretically they could if you added their content to AD's paks, but I haven't bothered to try.
-Items are also randomized to a degree
-Upon every death, unless you load a save, the map will load a different seed (different items and monsters this time).
-Press R to display the current seed. You can share your particular randomization with your mates, race each other, etc.
-If a particular seed is too difficult, you can give yourself the Widowmaker shotgun with these console commands, in order: developer 1, and impulse 205. You'll get a bunch of debug relevant console text, so simply type developer 0 to turn them off.
>>7136552
Unfortunately you will have a hard time running T_S on toasters, but QSS also has lots of fancy doodads that make it a bit more demanding. I get 70 frames on vkQuake, which also comes with QSS' max 72fps fix.

>> No.7004098 [View]
File: 28 KB, 625x518, Untitled.png [View same] [iqdb] [saucenao] [google]
7004098

>>7002880
I think the 666 mode is full random so you get that sort of bullshit with shamblers spawning in the place of low level enemies. I can't tell exactly what the "bounding box" mode does but I assume it's some in-between the basic "family" mode and the full random mode. Can't figure out how to activate it though.

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