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/vr/ - Retro Games

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>> No.9705012 [View]
File: 11 KB, 259x192, what have i done.jpg [View same] [iqdb] [saucenao] [google]
9705012

>>9704321

>> No.7055082 [View]
File: 12 KB, 259x192, what have i done.jpg [View same] [iqdb] [saucenao] [google]
7055082

>>7053750
It uses different bits. The bits for the dpad are present in the protocol used for analog devices. The 3D controller just doesn't fill them with the state the dpad is in.

>>7054757
No doubt that reason is Sega being retarded. The 3D controller always communicates with the console as an analog device. The switch only toggles between dpad and stick bits being populated.
AFAIK all "analog" devices use the same ID. I've seen clever/retarded ways of identifying custom controllers using other data though.
According some official documentation I've read the mission stick does insert the digital bits so would work as a dpad with any devices that uses the dpad bits in the analog protocol.

Pic related is the cunt at Sega who came up with this shit.

>> No.4099051 [View]
File: 11 KB, 259x192, what have i done.jpg [View same] [iqdb] [saucenao] [google]
4099051

>>4098274
Might have been a game about your pic related

>> No.3804626 [View]
File: 11 KB, 259x192, what have i done.jpg [View same] [iqdb] [saucenao] [google]
3804626

>>3803513
>non-crt arcade monitor in fighting game cab

>> No.3563013 [View]
File: 11 KB, 259x192, what have i done.jpg [View same] [iqdb] [saucenao] [google]
3563013

>>3561569

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