[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6677142 [View]
File: 1.01 MB, 3056x1600, 1501219023907.gif [View same] [iqdb] [saucenao] [google]
6677142

>> No.4151749 [View]
File: 1.01 MB, 3056x1600, castlequest.gif [View same] [iqdb] [saucenao] [google]
4151749

>>4151336
Your post reminded me of Castlequest for NES, a totally different type of game. You explore a massive castle and solve all sorts of puzzles, in the process acquiring tons of keys of different colors that open doors littered throughout the rooms. Seems like most people absolutely hated this game, probably because the sheer complexity of the castle is something that pretty much no other NES game can compete with.

The game actually shipped with a physical map of the castle (in addition to the typical game manual) to help you could plan out your path. So if you give it a shot, don't feel like you are cheating by looking at the map (pic related).

>> No.3575084 [View]
File: 1.01 MB, 3056x1600, castlequest.gif [View same] [iqdb] [saucenao] [google]
3575084

I love this one. Just browsing over the map captures the imagination.

>> No.3126336 [View]
File: 1.01 MB, 3056x1600, j8Dak.gif [View same] [iqdb] [saucenao] [google]
3126336

>>3125678
To be completely fair with you, Goonies is pretty mediocre platformer; no obvious flaws but also nothing groundbreaking. Goonies 2 add some first person adventure game mechanics with rather confusing interface. Game is on my list mostly because of nostalgia reasons and being relatively easy (for NES game) to beat, so little me could experience it as a whole.
Castlequest is pretty much Montezuma's Revenge in fantasy setting, quite huge game map, no set path (you can openly explore it as long as you find the right keys), platforming combined with light puzzles.
Castlevania III tends to be a little overcharged (there are many copies of this game left), but it comes mostly from the game quality. It is pretty close to the peak of NES capacity, both with music/sound making full use of all module channels and graphisc (some impressive tricks, like multi-layered fog on the swamps). It's kinda funny how game was simply worth as much as it was good for us back when we were kids, we had no idea which games will become cheap and common as dirt and which ones will become expensive despite being pieces of shit.

>> No.2047721 [View]
File: 1.01 MB, 3056x1600, castlequest.gif [View same] [iqdb] [saucenao] [google]
2047721

>> No.1022835 [View]
File: 1.01 MB, 3056x1600, castlequest.gif [View same] [iqdb] [saucenao] [google]
1022835

>> No.996506 [View]
File: 1.01 MB, 3056x1600, castlequest.gif [View same] [iqdb] [saucenao] [google]
996506

Castlequest for NES. You start with 99 lives, but don't let that trick you. You're going to need them.

The game is fuck huge labyrinthian platformer and you can quite easily fuck your entire run just by going through the wrong door at the wrong time. This game has dozens of ways to cock block you from finishing the game if you do even one miniscule thing out of order.

You will also need insanely precise jumping skills because you better bet your ass that you will get killed by a spike or crushed by a box if even 1 pixel of your sprite is touching the very edge of the tile the offending object is on.

Good fucking luck.
Hard mode = don't use this map.

Navigation
View posts[+24][+48][+96]