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/vr/ - Retro Games

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>> No.6160005 [View]
File: 37 KB, 600x610, segatasanshiro.jpg [View same] [iqdb] [saucenao] [google]
6160005

Segata Sanshiro has come back from the dead to punish all the casuals, what do you present to him to save yourself from his holy purging?

>> No.6025365 [View]
File: 37 KB, 600x610, segatasanshiro.jpg [View same] [iqdb] [saucenao] [google]
6025365

>>6025360
your mom.

>> No.6025358 [View]
File: 37 KB, 600x610, segatasanshiro.jpg [View same] [iqdb] [saucenao] [google]
6025358

I heard you were talking shit 'bout SEGA

>> No.5145381 [View]
File: 36 KB, 600x610, segata.jpg [View same] [iqdb] [saucenao] [google]
5145381

>>5145372
shut the fuck up

>> No.5036859 [View]
File: 36 KB, 600x610, segataface.jpg [View same] [iqdb] [saucenao] [google]
5036859

>>5032861
delet this

>> No.4454992 [View]
File: 36 KB, 600x610, segatasanshiro.jpg [View same] [iqdb] [saucenao] [google]
4454992

>>4453090
>>4453097
>>4453110
die

>> No.3912304 [View]
File: 36 KB, 600x610, 1.jpg [View same] [iqdb] [saucenao] [google]
3912304

Other than TV commercial, word-of-mouth, and magazines, how were game commercials done in the 80s and 90s?

I do think that a lot of modern games, despite being not very good or even original, got sold a lot thanks to marketing. But how would marketing affect a retro game?

>> No.3382980 [View]
File: 36 KB, 600x610, segatasanshiro.jpg [View same] [iqdb] [saucenao] [google]
3382980

>>3382879
That still doesn't sound like PLAYING a damn Sega Saturn.

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