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>> No.2253519 [View]
File: 1.80 MB, 640x320, Maybe I should get a beefier firing sound.webm [View same] [iqdb] [saucenao] [google]
2253519

>>2253464

Or maybe I should stick with the basic spikeball, ramp the damage up, and lower the firing rate. There's nothing WRONG with the spikeball as a sprite I don't think.

Also I added weapon spread to the darts and lessened the mana gain, AND I have an idea for what I want the secondary fire to be thanks to Yholl:

a cannonball that changes its properties with each bounce, then when it collides with a monster, its effect is unleashed.

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