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>> No.9169841 [View]
File: 346 KB, 1800x1024, poke.jpg [View same] [iqdb] [saucenao] [google]
9169841

>> No.9162784 [View]
File: 346 KB, 1800x1024, poke.jpg [View same] [iqdb] [saucenao] [google]
9162784

Poke646 and its sequel.

>> No.9135164 [View]
File: 346 KB, 1800x1024, poke.jpg [View same] [iqdb] [saucenao] [google]
9135164

>>9135132

>> No.7797328 [View]
File: 347 KB, 1800x1024, poke.jpg [View same] [iqdb] [saucenao] [google]
7797328

>>7797224
>>7797310
If you just want a quick rundown, I used a mixture of glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2) and glBlendFunc( GL_DST_COLOR, GL_SRC_COLOR ).

The deprecated fork actually appears to implement this as well, but it was removed in the one being developed on, and it had some odd inconsistencies between the world and models.

>> No.7793416 [View]
File: 347 KB, 1800x1024, poke.jpg [View same] [iqdb] [saucenao] [google]
7793416

>>7789608
Would you really look at this and think it ought to have filtering disabled?

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