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/vr/ - Retro Games

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>> No.7732689 [View]
File: 55 KB, 777x781, NESblast_21_2_6.png [View same] [iqdb] [saucenao] [google]
7732689

>>7732663
> Lua
Well, hold the phone, you're honestly in luck. Mesen has a comprehensive Lua API and scripting engine. It makes NES hacking much easier. I'd watch displaced tackle the Zelda RNG with it to give you a dose of what you'd be in for.
https://www.youtube.com/watch?v=qTjA9cDry2Y
also i just happen to be building an entire game building application using that Lua API on top of an asm engine

>> No.7447503 [View]
File: 55 KB, 777x781, NESblast_21_2_6.png [View same] [iqdb] [saucenao] [google]
7447503

>>7442936
ya

>> No.7414263 [View]
File: 55 KB, 777x781, NESblast_21_2_6.png [View same] [iqdb] [saucenao] [google]
7414263

>>7413085
Hi. Mesen has support for HD packs. You can draw and insert high res graphics over existing NES games. It has a building tool. Might be fun to make one
https://www.mesen.ca/docs/hdpacks.html#using-the-hd-pack-builder
https://www.youtube.com/watch?v=HAom8dBJ9Vg

>> No.7387503 [View]
File: 55 KB, 777x781, NESblast_21_2_6.png [View same] [iqdb] [saucenao] [google]
7387503

>>7386179
> In a way I find it appealing that you could do games for systems you were late for.
it's a fairly approachable set of limitations. the art / music requirements wouldn't take the rest of your life. the main barrier to NES development is programming: i'm hoping to simplify that greatly.
anyway i hope i'm making this fancy shmancy game maker for someone else besides myself =)

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