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/vr/ - Retro Games

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>> No.7072974 [View]
File: 2 KB, 34x73, ROTT_Cut_Mary.png [View same] [iqdb] [saucenao] [google]
7072974

>>7072870
I wonder if using the Build Engine would have allowed the variant enemy system they did? They did a variant version of each enemy, a few of which were female versions, with different digitized actor sprites and sounds, etc. All the assets were finishedand the game was supposed to randomly choose which version of each enemy to spawn in - however in the end it made memory requirements way too high (barely playable with 8mb and unplayable with 4mb) so it was scrapped. Pic related is the female version of the Low Guard.

>> No.6471515 [View]
File: 2 KB, 34x73, ROTT_Cut_Mary.png [View same] [iqdb] [saucenao] [google]
6471515

>>6471492
The Enforcers look like fat plumbers.

One cool thing about ROTT's sprites though is they actual made and digitized female versions of most of the enemies and alternate appearance for the others. These still exist in the game files but according to Tom Hall, the system they wrote to randomly select which sprite was used doubled the memory requirements for the game and had to be axed.

>> No.6417443 [View]
File: 2 KB, 34x73, ROTT_Cut_Mary.png [View same] [iqdb] [saucenao] [google]
6417443

Did you know that Rise of the Triad actually had digitized female enemy sprites as well the male ones we know? Both are in the games files and originally a system for randomly choosing the female or male sprite to spawn into levels was going to be used, but in the end it doubled the games memory requirements and was scrapped.

Another example of the visionary in Tom Hall

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